Building a 4,000+ supporter community and raising $5,000+ through strategic audience targeting, consistent content systems, and DM-driven crowdfunding.
I wanted to create a Bible-inspired video game based on Ephesians 6:10, but had no existing audience, no budget, and faced constant rejection when sharing the concept in gaming groups.
The goal wasn't just to build a game—it was to build evidence for future investment. I needed to prove there was an audience hungry for faith-driven gaming content and willing to support it financially.
This required a strategic approach to audience building, content engagement, and crowdfunding that could operate without traditional marketing budgets.
Instead of pitching the game directly, I developed a multi-phase audience acquisition strategy:
Identified primary and secondary audiences in Christian art groups, indie game communities, and RPG forums. Created high-engagement posts (color palette discussions, art feedback) that naturally attracted 20-100 likes.
After each high-engagement post, sent friend requests to everyone who engaged. This systematically pulled interested users out of scattered groups into a centralized community on my personal Facebook page.
Established a consistent Monday/Wednesday/Friday posting schedule featuring character reveals, lore drops, concept art, gameplay mechanics, and behind-the-scenes development updates.
Developed complete character narratives, backstories, and visual identities. Hired and directed freelance artists to create concept art that brought the Biblical-inspired world to life.
Each character reveal became a content event—combining lore, theology, gameplay mechanics, and visual storytelling to keep the audience invested between major launches.
Designed turn-based RPG mechanics grounded in Biblical themes—creating systems like “Evangelism” where players spread the Gospel, face spiritual warfare, and make faith-driven decisions.
These mechanics became content assets, shared as infographics and explainers that educated the audience while building anticipation for the full game experience.
Launched a Ko-fi page and developed a direct outreach strategy. Sent personalized DMs introducing the project, sharing visuals (which increased open rates), and making clear donation asks ($5, $10, or more).
Created consistent donation CTAs using character artwork to make the asks feel integrated with the storytelling rather than transactional.
This systematic approach turned scattered supporters into committed backers who felt invested in the project’s success.
Across a sustained community-building arc, this strategic approach produced measurable growth and financial support.
This project demonstrated how strategic content planning, audience psychology, and systematic outreach can build a viable community and generate revenue—even without traditional marketing budgets.
By treating community growth as a strategic funnel (Awareness → Engagement → Conversion → Advocacy), I built evidence that faith-driven gaming has a hungry, willing-to-pay audience—exactly the proof needed for future investment conversations.
Dennis is open to Content Marketing Manager, Digital Marketing Strategist, and Marketing Communications roles.